Thursday, April 7, 2011

Chapel is in Unreal!

I've been working incredibly hard on this project, running into a ton of problems, and having a generally good learning experience. My level is officially in Unreal!! The lighting and textures are mostly placeholders for now, (obviously the squiggly window holes are 100% done) but there's a lot of great stuff happening.

    I was going to include some hilariously bad playblasts of some rather special animations I did for a class, but I decided it would be best for future hiring purposes if they never saw the light of day.

    Saturday, April 2, 2011

    Some unused assets

    Some unused assets from my MQP Project. I may not be able to make the game so I figured I'd post them here.


    On an entirely unrelated note, I got to wear a suit of armor today. It was custom-made and fitted for the curator of the Higgins armory (to my left) so I look like a mini-knight.

    Wednesday, March 23, 2011

    A lot of work going on

    Right now I'm working on two major things, my IMGD 4500 project (a game) and an ISP. 

    For 4500 we're just supposed to be working on the character right now, here's a WIP shot. My partner built the base mesh. This is a ninja without his face mask (forgot to turn it back on before I took a screencap). 


    I'm also modeling/texturing/lighting a scene from a piece of Diablo III concept art and bringing it into Unreal. Even with such a relatively simple model, I've met so many challenges along the way. I'm currently trying to cobble together a roof, the back room, and  an "entrance" (what the player will see when they turn around).

    Original concept: 
        
    My very rough WIP model:

    Thursday, March 3, 2011

    Thursday, February 24, 2011

    Huuuuge update

    I've been incredibly busy; I'm graduating after 15 more weeks of school! Anyway, here's just a general update...

    Virtual Joust.. I completely re-modeled the arena to be more historically accurate, UV mapped it, and I've just started going in with textures. I also updated the horse, and I'm currently working on some armor/trappings for him.
    Arena Texture Pass 1 (ignore the temp. ground)
    Base Horse, will be refined after armor is built.
    I've also been building a whole level in Unity for another class which I'll post next week. I'm not too happy with how it's turning out, but I'm learning a lot. 

    Now for a deluge of figure/gesture drawing...





    Wednesday, January 19, 2011

    My pledge

    Today I made a pledge to stop drawing things like this:
     Going to start drawing people with expressions on their faces, and maybe even bodies (gasp).

    Sunday, November 14, 2010

    Some models

    I've been hard at work creating a Virtual Joust exhibit for the Higgins Armory (basically the coolest place ever). I'm really fascinated by the history of jousting, how it's evolved, and well.. everything about it. This is such an awesome job.  Here's some WIP shots of the jousting arena: