Well, I finally graduated. The project I've been working on can be found here: http://alfredasmith.com/crow.php
It didn't reach the level of polish we were hoping for, but it was a huge challenge to complete and we're all very proud of the result.
Looking forward to finding a job and (hopefully) having some time after work to spend more time art-ing. I really want to start making progress on my lighthouse again.
Saturday, August 13, 2011
Friday, July 15, 2011
Source Is Hard
But I managed to get my schematics in game! I learned some Blender AND got the item prototype successfully in game, attached to the right bone, with team colors! Looks like I actually need to tweak the colors, the ao map darked them up quite a bit.
Go me! Also, Source is one of the most confusing engines I've ever used. Here's the preliminary test in the model viewer (a huge milestone for me):
Monday, July 11, 2011
Some MQP Assets
The majority of time on my MQP has been spent working in the engine, helping my teammates troubleshoot, and making sure everything works. I have been able to create a few assets though.
A shot of the current (still in progress) environment:
A couple Zbrush rocks:
In game and lookin' good.
And base for a reservoir that eventually got scrapped.
I've started applying for (mostly) QA and a few art jobs. Still working on personal projects... I wish school had allowed me a modicum of spare time with which to work on portfolio pieces, as my current porfolio doesn't reflect my skill level at all.
Sunday, July 10, 2011
TF2 Engineer Misc Item
I've been so busy with my MQP Project that I haven't had time to work on personal projects lately. Today I sat down and made a TF2 Engineer Miscellaneous item; a couple rolled up schematics in his pocket. The big problem is using Source. It's pretty confusing and most of the plugins are out of date, but I think I'm figuring it out. I'll probably finish them up and submit them to Valve fairly soon.
Tuesday, May 31, 2011
Lighthouse Day 1
In an attempt to make things that are actually relevant to my portfolio, I contacted Tuomas Korpi, an amazing illustrator about using some of his work. He was happy to let me model it, so here's day 1 of progress on the first of three scenes I'll be creating, "Lighthouse no. 13." The rock base is really rough. I'm not happy with decimation master; might just retop it manually for the low-poly version.
Friday, May 20, 2011
Lighting Scenes
I've been working on setting up the general environments for my current project. I made the skyboxes, got general lighting set up, and I've been playing around with some Unity stuff (like fog). Can't wait to build the terrain and actual environment pieces and get them in!
Wednesday, May 18, 2011
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