Thursday, April 7, 2011

Chapel is in Unreal!

I've been working incredibly hard on this project, running into a ton of problems, and having a generally good learning experience. My level is officially in Unreal!! The lighting and textures are mostly placeholders for now, (obviously the squiggly window holes are 100% done) but there's a lot of great stuff happening.

    I was going to include some hilariously bad playblasts of some rather special animations I did for a class, but I decided it would be best for future hiring purposes if they never saw the light of day.

    Saturday, April 2, 2011

    Some unused assets

    Some unused assets from my MQP Project. I may not be able to make the game so I figured I'd post them here.


    On an entirely unrelated note, I got to wear a suit of armor today. It was custom-made and fitted for the curator of the Higgins armory (to my left) so I look like a mini-knight.