Tuesday, May 31, 2011

Lighthouse Day 1

In an attempt to make things that are actually relevant to my portfolio, I contacted Tuomas Korpi, an amazing illustrator about using some of his work. He was happy to let me model it, so here's day 1 of progress on the first of three scenes I'll be creating, "Lighthouse no. 13."  The rock base is really rough. I'm not happy with decimation master; might just retop it manually for the low-poly version.

Friday, May 20, 2011

Lighting Scenes

I've been working on setting up the general environments for my current project. I made the skyboxes, got general lighting set up, and I've been playing around with some Unity stuff (like fog). Can't wait to build the terrain and actual environment pieces and get them in!

Wednesday, May 18, 2011

Pièce de résistance

I'm pretty sure I can just retire right now, nothing I do will ever be better than this.

Tuesday, May 17, 2011

Crow Goes Hunting

My MQP project has finally begun! After this, I'm done with school.  I'll  be updating this blog regularly with my progress.

Also, I was joking around with my boyfriend about a silly tattoo design he wants (an elk with a fireball) and I created this masterpiece.

Thursday, May 5, 2011

Combustible Lemon Launcher

[5/5] UV mapped, finished some details, and started throwing on some textures. Trying to remain consistent with the TF2 texture style but it's a bit bland right now. I need to add some edge highlights and wear & tear.

Also, some low-poly lemons. ಠ_ಠ 

[5/4] Instead of sleeping, I blocked out a lemon launcher.

I was creating this as a community request, I figured I would toss my hat in the ring. It got pretty popular and shot to the top, so someone made this comic about it.

Tuesday, May 3, 2011

Chapel Update

Well, the term is officially over. I wasn't able to get the chapel to the level of finish I wanted, but here's the current WIP build. I've learned so much, so I'm really glad that I had the opportunity to do this this term.

Here's a choppy flythrough of the level as it is right now.

Also a small Virtual Joust update, here's a render of the horse's untextured armor and trapping. Textures are in the works right now. 

I was also going through some of my old stuff and found a silly Octopus Knight from Clarkson.

Monday, May 2, 2011

Some props

Some weapons and powerup models for a game I've been working on. The globe is animated.