Thursday, April 7, 2011

Chapel is in Unreal!

I've been working incredibly hard on this project, running into a ton of problems, and having a generally good learning experience. My level is officially in Unreal!! The lighting and textures are mostly placeholders for now, (obviously the squiggly window holes are 100% done) but there's a lot of great stuff happening.

    I was going to include some hilariously bad playblasts of some rather special animations I did for a class, but I decided it would be best for future hiring purposes if they never saw the light of day.

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